IMPRESSUMDISCLAIMER · EcoOcean. Art Direction: Michel Magens, Programming: Dennis Nissen. Home · Play online · ABOUT THE GAME · CONTACT. Sichere dir einen der letzten Plätze beim Ocean Game Jam in Köln! Beim zweitägigen Event (/ Juni) werden Spiele-Apps und Online Games zu den. Das Unternehmen wurde als Spectrum Games von David Ward und Jon Woods in Manchester gegründet. wurde es in Ocean Software umbenannt.
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It's been a while since I started creating these games. I was always very interested in storytelling and when I discovered this niche here, I thought to myself.
And one thing I always found missing was a serious story-approach to them. In my world, Adult Visual Novels are miles above random porn.
Here you can feel connected to the characters which will give you something normal porn could never do. While many games do get the porn aspect right, I always missed a more in-depth approach.
A serious approach to the story and character arcs while not holding back with the Adult aspect. In these more serious games, build-up plays an important role.
If you just throw girls at the main character, it's like watching a porno. This third person game lets you roam around the fictional New York City either by foot or the vehicles present in the game.
This city is designed for you to freely roam in it. Sorry, an unexpected error occurred. Please try voting again later. Please register or login to post a comment Register Login.
Confirm Something went wrong, please try again. Related games. Doll House Maker Flash. Foxy Sniper Flash. My New Room Flash. Feed Us - Pirates Flash.
Of the six games in the series, five have been released outside Japan. An enhanced version called Star Ocean: The Last Hope International edition was later released as a PS3 exclusive worldwide in the first quarter of This port included the Japanese audio, new character portraits, as well as a few other new features exclusive to that version.
Star Ocean: Blue Sphere remains the only game in the series not released outside Japan in any form. The characters of the series were designed to be "action-figure-like".
A feature adjusting the characters' appearance when changing their equipment was considered for the series but ultimately was scrapped because of the large number of characters to design.
Star Ocean games also take an all-encompassing approach to items. Party members can create new objects or improve existing ones through crafts like metalworking , alchemy , writing, painting and cooking.
The strongest items and equipment are usually only available via Item Creation, and many others can be sold for a profit or provide other benefits books can be used to transfer skills and abilities; cooked foods can be used to circumvent the of-each-item inventory limit , placing great importance on Item Creation.
Star Ocean games are known for their real-time battle engines, and, for being one of the first of its kind to come to the consoles. Battles take place on a separate screen, but all characters rather than waiting in one spot and taking damage are fully mobile in three dimensions, can dodge and chase foes, and must cast their spells and deploy attacks despite enemy harassment.
In the earlier games, magicians had spells, whereas fighters had special physical attacks called "Killer Moves"; both are learned after passing certain level requirements or through specific items and sidequests and cost HP or MP to use.
The music of Star Ocean: Blue Sphere was composed by regular series composer Motoi Sakuraba : he created the soundtrack on a PC Composing for the Game Boy Color presented multiple limitations in cord numbers and quality.
The battle theme, "Hand to Hand", was a track Sakuraba particularly remembered, as he tried to capture the momentum of battle despite the limited hardware.
The soundtrack was eventually released in four parts. The limited edition of Volume 1 also came with box to hold all four albums.
When the game was revised into the Director's Cut, Sakuraba composed a few new pieces of music and released an album for them. It also contains a DVD extra of an interview with Sakuraba himself, plus video footage of his workshop and some original music performed by him.
The anime series saw release by Geneon Entertainment in the United States. The anime features 26 episodes covering events that happened on the first disc of the PlayStation game.
The show was continued on Drama CDs afterward. In a retro review, NintendoLife praised Star Ocean technical aspects calling it "one of the best-looking Super Nintendo games ever created" and that the soundtrack "never ceases to amaze".
Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation stated that "It has its pluses and minuses, but they balance out to one of the most average RPGs you can imagine.
The remake included redrawn graphics and a remastered soundtrack. Enix blamed Sony , as they had coded Star Ocean 3 with features from updated libraries that were apparently not backward-compatible.
One of the small annoyances encountered during the game is the disc-swapping, which requires players to switch discs if they need to travel between planets later in the game.
Star Ocean: Integrity and Faithlessness was noted by IGN for having graphics that varied widely in quality, from very high quality to Minecraft and noting there were no cutscenes, so the acting had less emotional impact.